Weekly devlog 19


Hello everyone! Welcome to a new weekly devlog! Normally they are on Saturdays, but I still hadn't finished what I wanted to finish yesterday, so I decided to do the devlog today.

I am pleased to announce that I have finished writing, programming and testing the events of Aika and Maria, two kemonomimis that you can find in Aika's mansion, which until now was not available as a map to enter. The only thing I need is to finish translating everything into English and I will post a new update. On my patreon, if you are a member, you can see an illustration of Haruna and Maria in privacy.

After this, I will only need to program the dating system for the girls with whom you have already completed the second personal quest and everything I wanted will be ready before starting the fifth chapter of the main story. The update will arrive in the next few days! Probably tomorrow or the next day!

I also wanted to tell you about a new addition that you can enjoy starting with the next update. Many have asked me to put the time on the screen so they don't have to constantly check the phone in inventory. Well, I hadn't done it until now because I didn't think it was possible at this point in development. I did it in my new game, Lesbian Island, because I had just started development. But, after some thinking, I figured out how to implement it in Love's Heart too! In the image below you can see the in-game clock, which, if everything goes well and there are no bugs, only disappears during conversations. If you don't like the art used for the numbers, don't worry. They are just images, I can replace them whenever I want.


This is all I wanted to say for this week.

Have a great week!

Patreon: https://www.patreon.com/CapkyGames

Discord: https://discord.gg/rnBMqZbCdQ

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